🪛Installation & Configuration
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Configure Inventory Compatibility
Navigate to the inventory
folder.
You’ll need to follow a specific setup guide based on your inventory system.
Item images used in the chop shop system can be found inside the images
folder for easy reference.
Configuration:
Config = {}
Config.Notifications = "ox" -- Notification system to use: "ox" for ox_lib notifications, "qb" for qb-core notifications
Config.Target = "ox_target" -- Target system: "ox_target" for Ox Target, "qb-target" for QB Target
Config.Inventory = "ox_inventory" -- Inventory system: "ox_inventory" for Ox Inventory, "qb-inventory" for QB Inventory
Config.ProgressBar = "ox_lib" -- Progress bar system: "ox_lib" for Ox Lib, "qb-core" for QB Core Progress Bar
Config.MinCops = 0 -- Minimum number of police officers required to start the job
Config.PoliceJob = 'police' -- Job name for police officers in the server
Config.Dispatch = 'none' -- Dispatch system: "orgien_police", "qs-dispatch", "core_dispatch", "ps-dispatch", or "none" if no dispatch is used
Config.Phone = "qb-phone" -- Phone system: "qb-phone", "roadphone", "qs-smartphone", "lb-phone"
Config.WaitListTimer = 0 -- Time (in seconds) before a player can get a job after speaking to the boss
Config.Cooldown = 30 -- Cooldown (in seconds) after completing the job before being able to start another one
Config.img = "ox_inventory/web/images" -- Directory where inventory item images are stored
Config.LockVehicle = false -- If set to true, the chop vehicle will be locked
Config.TrunkItem = "cartrunk" -- Item required to interact with or remove the trunk
Config.HoodItem = "carhood" -- Item required to interact with or remove the car hood
Config.DoorItem = "cardoor" -- Item required to interact with or remove the car door
Config.WheelItem = "carwheel" -- Item required to interact with or remove the car wheel
Config.Reward = { -- Reward when you chop a vehicle's part
ChopTrunk = {
"steel",
"money",
"phone",
"plastic",
},
ChopHood = {
"aluminum",
"money",
"iron",
"plastic",
},
ChopDoor = {
"aluminum",
"money",
"radio",
"iron",
},
ChopWheel = {
"rubber",
"steel",
"plastic",
},
ScrapVehicle = {
"metalscrap",
"rubber",
}
}
Config.RewardAmountMin = 2 -- Min amt of per reward item
Config.RewardAmountMax = 5 -- Max amt of per reward item
Config.RewardAmountChance = 80 -- Chance of Getting a reward
Config.SpecialReward = { -- Special Reward when you chop a vehicle's part
"crack_baggy",
"diamond_ring",
"meth",
"10kgoldchain",
"rolex",
}
Config.SpeicalRewardMin = 1 -- Min amt of per reward item
Config.SpecialRewardMax = 3 -- Max amt of per reward item
Config.SpecialRewardChance = 50 -- Chance of Getting a reward
Config.BreakDownPartsLocation = vector3(471.7, -1312.21, 29.22) -- Where you break down the vehicle parts into material
Config.BreakDownPartsReward = { -- Reward when you break down a vehicle part
ChopTrunk = {
"steel",
"money"
},
ChopHood = {
"aluminum",
"money"
},
ChopDoor = {
"aluminum",
"money"
},
ChopWheel = {
"rubber",
"money"
},
}
Config.BreakDownPartsMin = 10 -- Min amt of per part item
Config.BreakDownPartsMax = 25 -- Max amt of per part item
Config.BossCoords = { -- You can add multiple locations (Every Restart a new location is selected)
vector4(683.5137, -789.3112, 24.4957, 357.9453)
}
Config.ChopCarLocations = { -- Location where the Car you have to steal spawns at
vector4(59.6679, -849.2748, 30.8152, 343.5621),
vector4(-438.4437, -459.8052, 32.6085, 352.0847),
vector4(-921.9538, -169.2906, 41.8765, 206.7782),
vector4(906.7933, 3589.7756, 33.2219, 268.3691),
vector4(1557.4805, 3788.2549, 34.0967, 27.9620),
vector4(2466.0042, 4074.6331, 38.0647, 62.0357),
vector4(393.3818, -641.5439, 28.5004, 268.0425),
}
Config.DisassembleVehLocations = { -- Locaiton where you chop down the car into pieces
vector4(2349.9409, 3134.6299, 48.2087, 258.7731),
vector4(1541.5659, 6335.5615, 24.0756, 58.8045),
vector4(1431.5463, 6333.3398, 23.9940, 194.7919),
vector4(437.6965, 3523.0012, 33.6073, 273.1766),
vector4(1528.7623, 1703.4760, 109.8092, 263.3474),
}
Config.ChopCarVehicles = { -- Vehicle Spawn Name that the buyers will drive up in
'sultan',
'habanero',
'gresley',
'fq2',
'felon',
'zion',
'jackal',
'sentinel',
'asea',
'glendale',
'ingot',
'surge'
}
Config.Peds = { -- Boss Peds
"g_m_y_salvaboss_01",
"a_m_m_og_boss_01",
"a_m_m_paparazzi_01",
"a_m_m_socenlat_01",
"a_m_y_cyclist_01",
"a_m_y_vinewood_02",
"a_m_y_smartcaspat_01",
"g_m_m_casrn_01",
"g_m_m_chicold_01",
"g_m_m_armlieut_01",
"mp_m_bogdangoon",
"mp_f_execpa_02",
}
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