🪛Installation & Configuration
Add the resource
Drag the dynyx_crafting
folder into your resources
directory.
Make sure to rename the script from dynyx_crafting-main
to dynyx_crafting
or it will not work. Then make sure its in the correct location so the server can access it. Once done, add ensure dynyx_crafting
to your server.cfg
to activate the script.
Install Dependencies
Ensure all required dependencies for the script are installed and up to date.
Dependencies usually include core resources like the frameworks (QBCore, QBox or ESX), target systems (ox_target
or qb-target
) and an inventory system like (ox_inventory
, qb-inventory
, ps-inventory
, or qs-inventory
). Missing dependencies may prevent the script from working property.
Configure Inventory Integration
Navigate to your inventory
folder.
Choose the correct guide for your inventory system. Each guide has specific instructions and images for setting up item images and ensuring full compatibility with your chosen inventory.
Configuration:
Config = {}
Config.Lan = 'en' -- Sets the language for the script. Options: 'en' (English), 'es' (Spanish), 'de' (German), 'fr' (French)
-- Framework and system integrations
Config.Target = "ox_target" -- Determines which targeting system to use. Options: 'ox_target' or 'qb-target'
Config.Inventory = "ox_inventory" -- Determines which inventory system to use. Options: 'ox_inventory' / 'qb-inventory' / 'ps-inventory' / 'qs-inventory'
Config.Notifications = "ox_lib" -- Determines which notification system to use. Options: 'qb-core' or 'ox_lib'
Config.Progressbar = "ox_lib" -- Determines which progress bar system to use. Options: 'qb-core' or 'ox_lib'
-- Inventory image directory path
Config.InventoryImagePath = "ox_inventory/web/images" -- Sets the directory path for item images. Change based on the inventory system used.
-- Crafting level system
Config.LevelSystem = {
StarterLevel = 0, -- The initial level when a player starts crafting. Recommended: 0
IncreaseByAfterEachLevelUp = 500 -- The XP required for the next level increases by this amount each time the player levels up
}
-- Webhook settings for logging
Config.WebHooks = false -- Enable or disable webhook logging. 'false' means logging is disabled.
Config.WebHookURL = "PLACE_YOUR_WEBHOOK_HERE" -- Webhook URL for logging crafting-related activities (only used if WebHooks = true)
-- Crafting bench settings
Config.LifetimeofBench = 999999 -- Duration (in seconds) before the crafting bench despawns. '999999' effectively makes it permanent.
Config.SecondsBeforeXpGain = 5 -- The delay (in seconds) before a player gains XP after crafting an item.
Config.CamZoom = false -- Enable or disable scroll wheel zoom in the camera preview
Config.CamDrag = true -- Enable or disable camera rotation and tilt using mouse drag (LMB)
Config.ObjectOutlines = true -- Enable or disable outlines for preview objects
Config.OutlineColor = { r = 255, g = 215, b = 0, a = 255 } -- RGBA color used for preview object outlines (Gold)
Config.PreSetTables = {
["Table1"] = { -- Unique identifier for this crafting table (must be different for each table)
Label = "Crafting table", -- The name of the crafting table (displayed in UI)
BenchProp = "gr_prop_gr_bench_02a", -- The prop model for the crafting bench
BenchCoords = vector4(586.8718, -3274.8003, 6.0696, 90.0), -- Position & heading of the bench
Groups = { "mechanic", "lostmc" }, -- Jobs/Gangs allowed to use this bench
CitizenID = { "MNT68646" }, -- Specific players allowed to use this bench (QBCore/QBOX Use CitizenID, ESX Use Identifier)
["Items"] = { -- List of craftable items for this table
["WEAPON_PISTOL"] = { -- ITEM NAME
Label = "Pistol", -- Display name for the weapon
DefaultQuantity = 1, -- How many items are given per craft (e.g., crafting once gives 5 ammo)
XPEnable = false, -- Enable XP system (true = XP is earned, false = no XP)
Level = 0, -- Required crafting level to create this item
xpGain = 5, -- Amount of XP gained when crafting this item
UseBlueprint = true, -- Requires a blueprint to craft this item
ShowOnList = false, -- If true, always shows the item in the crafting list; if false, only shows if the player owns the blueprint
RemoveBlueprint = false, -- If true, the blueprint is consumed upon crafting
BlueprintItem = "blueprint_pistol", -- Name of the blueprint item required to craft
ConsumeDurability = 0, -- Set to 0 to disable durability consumption (Only applicable for ox_inventory)
["Material"] = { -- Materials required for crafting
["rubber"] = { Label = "Rubber", amount = 1 }, -- Material name, label, and amount required
},
["Prop"] = { -- Visual representation of the crafted item on the table
model = "w_pi_pistol", -- The prop model to be displayed when crafting
offset = vector3(1.3, 0.0, -0.3), -- Position offset for placing the prop on the table
rotation = vector3(0, 0, 0) -- Rotation values for positioning the prop correctly
}
},
-- REST OF THE CODE HERE
Config.PlaceableTables = {
["table_weapon"] = { -- Item name of the bench/table
Label = "Weapon Crafting Table", -- The name of the crafting table (displayed in UI)
BenchProp = "gr_prop_gr_bench_02a", -- The prop model for the crafting bench
["Items"] = { -- List of craftable items for this table
["WEAPON_PISTOL"] = { -- Weapon identifier (FiveM weapon hash name)
Label = "Pistol", -- Display name for the weapon
DefaultQuantity = 1,
XPEnable = true, -- Enable XP system (true = XP is earned, false = no XP)
Level = 0, -- Required crafting level to create this item
xpGain = 3, -- Amount of XP gained when crafting this item
UseBlueprint = true, -- Requires a blueprint to craft this item
ShowOnList = false, -- If true, always shows the item in the crafting list; if false, only shows if the player owns the blueprint
RemoveBlueprint = true, -- If true, the blueprint is consumed upon crafting
BlueprintItem = "blueprint_pistol", -- Name of the blueprint item required to craft
ConsumeDurability = 0, -- Set to 0 to disable durability consumption (Only applicable for ox_inventory)
["Material"] = { -- Materials required for crafting
["rubber"] = { Label = "Rubber", amount = 1 }, -- Material name, label, and amount required
},
["Prop"] = { -- Visual representation of the crafted item on the table
model = "w_pi_pistol", -- The prop model to be displayed when crafting
offset = vector3(1.3, 0.0, -0.3), -- Position offset for placing the prop on the table
rotation = vector3(0, 0, 0) -- Rotation values for positioning the prop correctly
}
},
-- REST OF THE CODE HERE
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