qb-inventory / ps-inventory
Images:
Items:
['prison_tablet'] = {
name = 'prison_tablet',
label = 'Prison Tablet',
weight = 500,
type = 'item',
image = 'prison_tablet.png',
unique = true,
useable = true,
shouldClose = true,
combinable = nil,
description = 'A secured device used by prison staff to manage inmates and operations.'
},
['prison_doctablet'] = {
name = 'prison_doctablet',
label = 'DOC Tablet',
weight = 500,
type = 'item',
image = 'prison_doctablet.png',
unique = true,
useable = true,
shouldClose = true,
combinable = nil,
description = 'DOC-issued tablet used to access prison systems and records'
},
['prison_tray'] = {
name = 'prison_tray',
label = 'Food Tray',
weight = 500,
type = 'item',
image = 'prison_tray.png',
unique = true,
useable = true,
shouldClose = true,
combinable = nil,
description = 'A metal tray holding your daily prison meal. Not exactly five-star dining.'
},
['makeshift_explosive'] = {
name = 'makeshift_explosive',
label = 'Makeshift Explosive',
weight = 500,
type = 'item',
image = 'makeshift_explosive.png',
unique = false,
useable = false,
shouldClose = true,
combinable = nil,
description = 'Can be used to blast through weak walls or doors.'
},
['bribe_package'] = {
name = 'bribe_package',
label = 'Bribe Package',
weight = 200,
type = 'item',
image = 'bribe_package.png',
unique = false,
useable = false,
shouldClose = true,
combinable = nil,
description = 'Useful for bribing guardsโฆ if theyโre corrupt enough.'
},
['prison_keycard'] = {
name = 'prison_keycard',
label = 'Prison Keycard',
weight = 100,
type = 'item',
image = 'prison_keycard.png',
unique = false,
useable = false,
shouldClose = true,
combinable = nil,
description = 'A keycard with limited access privileges.'
},
['prison_screwdriver'] = { -- This is mainly if you are using the prompt prison escape script.
name = 'prison_screwdriver',
label = 'Screw Driver',
weight = 100,
type = 'item',
image = 'prison_screwdriver.png',
unique = false,
useable = false,
shouldClose = true,
combinable = nil,
description = 'A worn screwdriver used to loosen bolts on prison toilets.'
},
['scrap_metal'] = {
name = 'scrap_metal',
label = 'Scrap Metal',
weight = 300,
type = 'item',
image = 'scrap_metal.png',
unique = false,
useable = false,
shouldClose = true,
combinable = nil,
description = 'Jagged scrap metal, could be used for crafting or weapons.'
},
['circuit_board'] = {
name = 'circuit_board',
label = 'Circuit Board',
weight = 200,
type = 'item',
image = 'circuit_board.png',
unique = false,
useable = false,
shouldClose = true,
combinable = nil,
description = 'Broken but salvageable electronics.'
},
['cleaning_chemicals'] = {
name = 'cleaning_chemicals',
label = 'Cleaning Chemicals',
weight = 400,
type = 'item',
image = 'cleaning_chemicals.png',
unique = false,
useable = false,
shouldClose = true,
combinable = nil,
description = 'Industrial-strength chemicals. Use wisely.'
},
['shank_piece'] = {
name = 'shank_piece',
label = 'Shank Piece',
weight = 150,
type = 'item',
image = 'shank_piece.png',
unique = false,
useable = false,
shouldClose = true,
combinable = nil,
description = 'A sharpened fragment, perfect for building a shank.'
},
['rag'] = {
name = 'rag',
label = 'Rag',
weight = 100,
type = 'item',
image = 'rag.png',
unique = false,
useable = false,
shouldClose = true,
combinable = nil,
description = 'Dirty cloth. Could be used in crafting or disguise.'
},
['soap_bar'] = {
name = 'soap_bar',
label = 'Soap Bar',
weight = 100,
type = 'item',
image = 'soap_bar.png',
unique = false,
useable = false,
shouldClose = true,
combinable = nil,
description = 'Basic soap. Clean up or slip someone up.'
},
['prison_note'] = {
name = 'prison_note',
label = 'Prison Note',
weight = 50,
type = 'item',
image = 'prison_note.png',
unique = false,
useable = false,
shouldClose = true,
combinable = nil,
description = 'A suspicious note passed between inmates.'
},
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