🚽Toilet Stashes
The Toilet Stash System allows prisoners to hide items in toilets located around their cells. This system adds depth to contraband handling, giving players a risk-based storage option that is hidden from guards.
📦 What is a Toilet Stash?
A stash zone randomly assigned to toilets where inmates can:
Store illegal or stolen items
Retrieve them later
Hide items from guards or other inmates
Each stash is unique to the player and only accessible by them.
🔧 Configuration Example
Inside your config.lua
, set the stash locations:
Config.ToiletStashCoords = {
vector3(1767.72, 2502.99, 45.52),
vector3(1764.58, 2501.18, 45.53),
vector3(1761.42, 2499.36, 45.49),
vector3(1755.15, 2495.73, 45.47)
}
These coordinates determine where toilet props are and which will act as stash points.
📁 Inventory Integration
Stash behavior adjusts based on which inventory system you're using:
ox_inventory
RegisterStash API used per player
qb-inventory
Basic open stash logic
qs-inventory
Register and open stash per player
The stash name is dynamically generated:
prisonstash_<citizenid>
Each stash is private and persistent for that inmate.
⚙️ Customization Options
You can adjust:
🔐 Slots and Weight in
ToiletStashInfo
:
Config.ToiletStashInfo = {
Slots = 15,
Weight = 10000
}
🔄 Prop Draw Outlines using:
Config.ObjectOutlines = true
This adds a yellow outline on usable stash toilets for better UX.
🧠 Developer Tips
Want to add risk to using stashes?
Add a cooldown or chance of guards discovering it
Want more immersion?
Play a toilet interaction animation before access
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