πXP & Level System Guide
The XP & Level System in dynyx_crafting
allows you to create a sense of crafting progression. As players craft items, they gain XP and unlock the ability to craft higher-tier recipes.
This guide explains how the system works, how to configure it, and how to enable/disable XP requirements on a per-item basis.
π§ Configuration
In your config.lua
, this section defines the XP leveling system:
Config.LevelSystem = {
StarterLevel = 0, -- The starting level for every player
IncreaseByAfterEachLevelUp = 500 -- XP needed increases by this amount each level
}
StarterLevel: This is the level players start at. Keep this at
0
for all players to begin with no crafting unlocks.IncreaseByAfterEachLevelUp: Every time a player levels up, the XP needed to reach the next level increases by this amount.
Example:
Level 1 requires 500 XP
Level 2 requires 1000 XP
Level 3 requires 1500 XP
And so on...
π§ͺ Enabling XP Per Item
Each craftable item can have XP settings individually controlled in either Config.PreSetTables
or Config.PlaceableTables
.
Example:
["WEAPON_PISTOL"] = {
Label = "Pistol",
XPEnable = true, -- Enables XP for this item
Level = 2, -- Player must be at least level 2 to craft
xpGain = 10, -- XP earned when successfully crafted
...
}
πΉ Field Breakdown:
XPEnable
: Set totrue
to make this item give XP and require a level.Level
: Minimum level required to craft this item.xpGain
: How much XP the player earns after crafting it.
π οΈ How XP is Awarded
Players earn XP after a short delay when crafting completes.
This is controlled by:
Config.SecondsBeforeXpGain = 5
β±οΈ This means XP is awarded 5 seconds after crafting finishes. You can adjust this to fit your serverβs immersion or balance needs.
π§ Notes & Tips
Set
XPEnable = false
on basic items if you want players to always have access to them.You can create crafting tiers using level milestones:
Level 0β1: Basic tools
Level 2β4: Intermediate items
Level 5+: Rare/illegal items
Use
ShowOnList = false
with blueprints and level restrictions to hide advanced recipes from players who aren't ready yet.
π Disabling the XP System
To completely disable XP-based progression for a table, simply:
Set
XPEnable = false
for all items in the table.Or set
Level = 0
on all recipes.
XP will still be earned (if xpGain
is set), but no level restrictions will block crafting.
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